![]() The developers have acknowledged some of the problems with collisions in previous versions of the game and are working on fixing it. ![]() Sugar Rush Speedway is a real game – although it is a little too easy sometimes. As for me, I’d rather play Mario Kart or something similar than put my life in the hands of a mad fiddler who could veer us off course at any moment. So if you’re looking for a more serious attempt at an arcade-like driving experience, then Sugar Rush Speedway is probably not the game you want to try out. The developer of Sugar Rush Speedway has said that they wanted to create more of a’sport’ feel than a ‘battle’ feel in this game. The game opens with you waking up in the cockpit of your war vehicle, alongside a partially eaten goat. Moffat’s War of the Fods series, also features prominently in Sugar Rush Speedway. This undoubtedly adds a certain authenticity to gameplay – although the developers have also said that they used a lot of reference materials to make this game as realistic as possible.Ĭodex Alera, the setting of D.W. The game’s designers have said that they based the car physics in this game on real-life vehicles and interiors, and the tracks on real-life race courses. If you’ve played any of the previous Grand Prix games – such as Mario Kart or Codemaster’s F1 Series – then you’ll be right at home in Sugar Rush Speedway. But it doesn’t take long before you realize that this is not the Grand Prix de France after all. There are also the odd bugs to contend with (like the cheater detector turning off when you’re playing solo and the occasional disconnection from the game).Īll in all, it’s a good game and I would still recommend it. Sometimes it feels like you’re just shooting lasers at other cars and it’s all a bit too easy. The racing itself is fun and the damage your car does to the other racers is satisfying. Sugar Rush Speedway is a good game, don’t get me wrong. The developers of Sugar Rush Speedway have acknowledged this issue and promised to fix it in an upcoming release. Some players have even complained about poor collision damage in previous versions of the game. This throws off the whole point of the game, which is trying to be as realistic as possible. Many of the cars in the game fly off-course way more than they should. Is it real or is it just fantasy? Is the physics of moving objects in the game realistic? Does the damage your car deals out to others on the track feel authentic? These are the questions that might cross your mind after playing, or watching, the popular YouTube channel, Realsimwtf, which shows gameplay of Sugar Rush Speedway. The catch is that you’re not driving real cars – you’re controlling a virtual Formula One racing car that looks and feels like it belongs on the track. It was announced by Klei Entertainment in late August 2010, that development of Sugar Rush had stopped and the game was cancelled.Do you play Sugar Rush Speedway? It’s a popular free online game where you race other cars on a track. As stated by Klei entertainment, Sugar Rush "will see the light of day", although not being published by Nexon America. In July 2009, Nexon announced they would be closing the Sugar Rush website, as they would no longer be the publishers for the game. ![]() Nexon has been amazingly great to work with during the difficult transition, and the current result is that Klei has retained the rights to Sugar Rush, and remain committed to the title. According to Cheng, "Since the shutdown of Nexon Publishing North America, there has been a ton of inquiries regarding the fate of Sugar Rush. The only information provided about the game's future's was a message posted on the developer's blog on by Klei Entertainment CEO Jamie Cheng. ![]() However, Nexon closed its North American development studio, Humanature in March 2009 and the future of Sugar Rush has been in question since then. The Second Closed Beta for Sugar Rush started on the November 20, 2008, and finished on the December 4, 2008. In May 2008, when Min Kim, Nexon's director of game operations, was interviewed at Ten Ton Hammer he stated that a game was in development in a Vancouver Studio. Sugar Rush was developed in Vancouver by Klei Entertainment.
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